using FPLibrary;
using UnityEngine;

namespace PathX
{
    /// <summary>
    /// Interface for positioned components.
    /// </summary>
    public interface IPositioned
    {
        /// <summary>
        /// Gets the position of the component.
        /// </summary>
        /// <value>
        /// The position.
        /// </value>
        FPVector position { get; }
    }
}